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"How does it work?", Issue #7 (Crew)


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#1 ufna

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Posted 08 January 2013 - 05:05 AM

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The winter came unexpectedly, as it often happens. Roads are full with snow, icicles hang down from the roofs as if they were knight's pikes and people in the TV talk about the abnormal winter in December. While community services try to fix and supply hot water, let us talk about the Crew.

The crew is a vessel's blood. Without professional sailors any ship is no more than a figure in the "sunk tonnage" list.

Let us examine the work of the crew on an example of Knox.

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The ship is divided on modules, efficiency of each one requires a certain number of sailors. When it is not enough sailor, the module's efficiency decreases - sailors die in combats and you will need to take care of replacement.

However, the crew isn't an expendable! The sailors gain experience gradually - the longer they serve on the ship, the more efficient thei work becomes. By replacing specialists to green newbees you will have overall efficiency of the module decreased until they firm up in battles. Such important parameters as speed of repair, work of targeting systems and many others depend on the crew.

However we weren't Hiazma Games if we haven't added some bold decisions to this scheme. And we added Officers.

The officers aren't just an addition of pluses to characteristics. They are unique characters in the form of beloved JA and Silent Storm, with their unique history, nature and obtaining requirements. They can give more or less valuable comments during combat proving that the crew consists of live people and not just military characteristics.

Many of them will be opened only after completion of the story campaign, some will require special conditions (percentage of victories, campaign walk-through speed), others will be available almost to everyone.

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Any officer has his fixed specialization and level. By developing the officer's level you will increase his characteristics added to the ship's characteristics. Unique positive effects will increase, negative (such as mortality) will decrease.

Creating a team of officers (you can assign one officer to any module except main crew) requires much time and efforts, and presence of uncommon officers will make your opponents go mad :good:

All figures and examples in the article are given for reference only.

The concept of the crew is in the development and much can be changed depending on players 'preferences.

And what do you think about this system? :)

#2 lakunas

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Posted 08 January 2013 - 06:30 AM

Can officers die?
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#3 ufna

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Posted 08 January 2013 - 06:38 AM

Can officers die?


No, they can't die permanently, but can be "in hospital" for some time.

#4 Bones2337

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Posted 08 January 2013 - 07:29 AM

Sweet, when game comes out it be time to farm the campaign... I mean kill :D

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#5 DexterCRO

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Posted 08 January 2013 - 07:44 AM

Uuu, awesome system, I can see a lot of possibilities here.

I do have a question about different types of vessels. You all know i'm crazy about subs. That leads me to a question, will there be different types of crew for different type of vessels? For example, on sub you might need a specialist crew member working systems available only on sub, etc.... Or will every vessel in game have the same choice of availbale crew, so we can all decide amongst same type of crew?

I reckon some systems will have the same type of crew, for example crew for engines and control room, but for some other systems you might need to have special type of crew?
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#6 ufna

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Posted 08 January 2013 - 07:54 AM

I do have a question about different types of vessels. You all know i'm crazy about subs. That leads me to a question, will there be different types of crew for different type of vessels? For example, on sub you might need a specialist crew member working systems available only on sub, etc.... Or will every vessel in game have the same choice of availbale crew, so we can all decide amongst same type of crew?

I reckon some systems will have the same type of crew, for example crew for engines and control room, but for some other systems you might need to have special type of crew?


The crew "set" is configured for every particular ship, so the small boat, crusier and sub have very different choices of crew members.

Different modules/system requiers different specialists and every officer has the set of his specialty - so he can be "used" only for modules he "knows". The "common" sailors are "universal" - but if you'll move them between modules they'll loose some experience.

#7 Vipez

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Posted 08 January 2013 - 11:19 AM

Are we able to re-name them? Or are these fixed names?

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An alle Deutschen: Schreibt mich ruhig bei Fragen/Problemen an ! Werde euch bestmöglichst helfen :)

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#8 DexterCRO

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Posted 08 January 2013 - 12:03 PM

And, do we, as captains of our ships, gain any experience also? If we do, is it experience different for each ship we use?
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#9 Bones2337

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Posted 08 January 2013 - 12:18 PM

And, do we, as captains of our ships, gain any experience also? If we do, is it experience different for each ship we use?


sounds like you mean a WoT crossed with an mmorpg

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#10 ufna

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Posted 08 January 2013 - 01:06 PM

Are we able to re-name them? Or are these fixed names?


No, you won't be able to rename them. Officers in SeaCrafts are characters with backline story, like Jim Raynor f.e.

And, do we, as captains of our ships, gain any experience also? If we do, is it experience different for each ship we use?


We've implemented this feature, but don't want it to be in game for today. So, we'll decide it via tests.

#11 HellfishSix

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Posted 08 January 2013 - 03:20 PM

I really like this idea. I am almost always an advocate of training in games, and I enjoyed the crew management aspects of the Silent Hunter series of submarine games and World of Tanks.

So when you get a new ship, I suppose most of your crew will be very junior ranking? Seamen for the US and Matrose/матро́с for the Soviets, then as they survive battles, they get promoted to petty officers, chief petty officers, and starshina and midshipmen?

How about special skills for officers? While I'm sure the US and Soviet navies are pretty similar in offering broad experiences and education to their officer corps, there are always some people who are better at things than others.

Also, just for informational purposes, here is how US navy surface combat ships are organized. This is specifically for a Perry-class FFG, but is broadly similar to DDGs and CGs as well. Departments will generally be headed by Lieutenants, with some divisions headed by very junior officers (ensigns) or chief petty officers. The Administration Department is usually headed by the ship's XO/second in command.



SHIP's DEPARTMENTS
Combat Systems Department
CA Division - is manned by Sonar Technicians Surface (STG) who are responsible for all sonar systems.
CE Division - is manned by Electronics Technicians (ET) and Interior Communications Electricians (IC) who are responsible for the ship's navigational radars, communications equipment, IFF system, DTS television system, gyros, alarm panels, telephone network and the announcing systems.
CF Division - is manned by Fire Controlmen (FC) who are responsible for the maintenance and operation of the ships Fire Control radars, Close-In-Weapon-System, all Combat Information Center (CIC) consoles and displays, the Combat Direction System and associated computers.
CG Division - is manned by Gunner's Mates (GM) who are responsible for the maintenance and operation of the 76mm Gun battery, the six torpedo tubes. guns, dual .50 caliber gun mounts and all crew served weapons. They also have primary responsibility for Force Protection (FP).

Engineering Department
EA Division - is manned by Enginemen (EN) who are responsible for the ship's service diesel generators, air conditioning system, low and high pressure air compressors, distilling plants and the steering gear.
EE Division - is manned by Electrician's Mates (EM) who are responsible for the electrical distribution system throughout the ship. They also maintain and repair power and lighting circuits, distribution switchboards, generators and motors.
ER Division - is manned by Damage Controlmen (DC), Hull Technicians (HT) and Machinery Repairmen (MR) and are augmented by one crew member from each division. They are responsible for the maintenance and repair of Damage Control and firefighting equipment throughout the ship.
MP Division - is manned by Gas Turbine System Technicians Electrical (GSE) and Gas Turbine System Technicians Mechanical (GSM) who are responsible for the maintenance and operation of the gas turbine engines, main propulsion machinery, shafting, controllable pitch propeller, auxiliary equipment propulsion control systems, the oil lab and the ship's calibration program.

Administration Department
MH Division - is manned by Hospital Corpsmen (HM) who are responsible for the health and well being of the crew as well as the habitability of the ship.
XX Division - is manned by Personnel Specialists (PS), Yeomen (YN), a Navy Career Counselor (NC) and a Master-at-Arms (MA) who are responsible for the accuracy of the crew's personnel files and official correspondence. They also prepare reports, manage the ship's Enlisted Distribution and Verification Report and process security clearances. The Career Counselor advises Sailors on career opportunities and processes re-enlistment requests. The CMAA ensures regulations are enforced, conducts investigations, and processes shipboard disciplinary administration.

Operations Department
CC Division - is manned by Information Systems Technicians (IT) who are responsible for the maintenance and operation of the ship's computer local area network, radio transmitters and receivers as well as sending and receiving official message traffic.
OD Division - is manned by Boatswain's Mates (BM) and deck seaman who are responsible for all activities relating to deck and boat seamanship, the ship's ground tackle and mooring lines, and the maintenance of the ship's external structure.
OI Division - is manned by Operations Specialists (OS) and Quartermasters (QM) who are responsible for the collection, processing, and dissemination of tactical information, writing messages, communicating with warfare commanders, tactically controlling the SH-60B helicopters, and acting as a backup to the bridge for the navigation plot. Additionally responsible for the accuracy of the ship's navigational charts, piloting the ship while underway and they maintain navigational aid references, oceanographic publications and the ship's deck log.
OT Division - is manned by Cryptologic Technicians Technical (CTT) who are responsible for the maintenance and operation of the Electronic Warfare suite and decoy launching systems.

Supply Department
S1 Division - is manned by Storekeepers (SK) who are responsible for the timely processing and procurement of supplies, repair parts and hazardous materials that are required to meet the operational commitments of the ship.
S2 Division - is manned by Culinary Specialists (CS) who are responsible for providing healthy meals for the crew. They cook, bake, order, inspect and stow food aboard the ship.
S3 Division - is manned by Ship's Servicemen (SH) who are responsible for the ship store, barber shop, crews laundry, gee dunk operations and the post office.
S4 Division - is manned by a lone Personnel Specialist (PS) that has the responsibility of maintaining personnel pay records and processing travel


http://www.public.na...Pages/Dept.aspx

Edited by HellfishSix, 08 January 2013 - 03:29 PM.


#12 ufna

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Posted 09 January 2013 - 07:03 AM

So when you get a new ship, I suppose most of your crew will be very junior ranking? Seamen for the US and Matrose/матро́с for the Soviets, then as they survive battles, they get promoted to petty officers, chief petty officers, and starshina and midshipmen?

How about special skills for officers? While I'm sure the US and Soviet navies are pretty similar in offering broad experiences and education to their officer corps, there are always some people who are better at things than others.


Yes, exactly :)

Officers have special skills, which is connected to their speciality. For example, "faster crew training" or "faster sonar recognition", etc.

#13 Corentin196

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Posted 09 January 2013 - 11:42 AM

A very interesting feature.
And I'd like to have a feature that you could toggle of some kind of "battle chatter".
For exemple your radar officer yelling "Vampires Vampires" and answered by the CIWS officer confirming that he's engaging the incoming missiles. This kind of stuff would make your crew more "alive" as you would hear them in combat, but you could toggle it in the options if your on VOIP with your clan for exemple.
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#14 EvolGrinZ

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Posted 09 January 2013 - 11:52 AM

Yeah, and when there is a fire onboard I want to hear people panic over the radio, with screaming voices on the background of burning people.

But I guess that would be bad for the game rating....
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#15 HellfishSix

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Posted 09 January 2013 - 12:32 PM

Yeah, and when there is a fire onboard I want to hear people panic over the radio, with screaming voices on the background of burning people.

But I guess that would be bad for the game rating....


That seems excessive. Trained crews do not panic.

#16 Bones2337

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Posted 09 January 2013 - 12:34 PM

That seems excessive. Trained crews do not panic.


Only untrained and pirates panic because they are rabbles and unskilled and umtrained

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#17 ufna

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Posted 09 January 2013 - 12:40 PM

Sound atmosphere is separate and very wide side of the game :)

#18 HellfishSix

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Posted 09 January 2013 - 01:28 PM

Only untrained and pirates panic because they are rabbles and unskilled and umtrained


Thank you for your enlightening addition to the conversation.

#19 Bones2337

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Posted 09 January 2013 - 03:25 PM

It's true where ever you see it off use Somalia as an prime example

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#20 HellfishSix

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Posted 09 January 2013 - 03:56 PM

It's true where ever you see it off use Somalia as an prime example


They aren't running around in missile boats. The pirates of the Caribbean in the 16th-18th centuries, operating in Men O'War and frigates roughly equivalent to the warships of the European powers of the time might have a thing or two to say about competency.




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